Give the Dog a Bone

Devices: 
Smartphone
Tablet

An educational Unity-powered game aimed at improving English vocabulary

The game is targeted at the audience of 8-12 year old children with a basic knowledge of English. During the game, users learn English words grouping them by topical units. As soon as the game starts, the players see a park sight in the background with a topic board at the bottom of the screen. The tablets with words start falling down from the top of the screen. The player’s task is to choose those related to the topic by tapping or swiping the right ones within a set time limit, receiving as many score point as possible.

Each mistake takes a bit from the health bar, while every right word choice instead increases the score. The dog character cheers the player, providing him/her with hints and notifications. The game is over once the health bar score drops down to zero. However, health restores automatically between the sessions.

Apart from the main task, the game offers several additional achievements, such as the following ones:

  • Setting up the highest score possible and becoming the top player
  • Unlocking all the word packs
The Help System

Designed to guide players through the game rules, the help system consists of the following parts:

  • First Time User Experience helping players understand the game basics, displayed only before the first session
  • Popup notifications informing about score changes and updates
  • Hints and cheers provided by the dog character

SERVICES:

  • Game Design
  • Game Development
  • Prototyping
  • Art Design
  • Sound Effects
  • Quality Assurance
 

Requirements:

  • iPhone 5, iPad 3 or later
  • Facebook account for signing in the multiplayer game

Key Features:

  • Educational game giving an opportunity to improve one’s English vocabulary
  • Colorful cartoon-style graphics and characters
  • Health, score, and magnet boosts
  • Visualized progress: the leaderboard shows the scores of all players in the multiplayer mode