Fright Fight is the first cross-platform 3D online free-to-play multiplayer brawler.
Watch the video
Fright Fight in the Limelight
“If you love fighting games or brawlers like Super Smash Brothers, then Fright Fight is gonna hit you right in your sweet spot”
“There's massive potential for Fright Fight”
“This multiplayer brawler is the perfect means to unleash the beast within you”
“You may not pull off extravagant combos along the way, but that doesn’t mean you won’t be having fun bashing baddies in online showdowns”
“Fright Fight pits players against each other in true 3D brawler action, all in real-time, just like you were playing a similar game on a console.”
“Gameplay is frantic and fast, with rapid respawns ensuring that players can carry out their revenge in no time”
“Fans of the Super Smash Bros. games in search of something similar on mobile are in luck”
“I find the gameplay and graphics to be very impressive in this game and I can see how this one can be pretty addictive”
“If you love Nintendo's Super Smash Brothers franchise, you owe it to yourself to check out Fright Fight”
“A new free-to-play, online-multiplayer brawler that has players controlling a variety of spooky monsters in fights to the death atop floating platforms. It’s chaotic, insane, and mostly fun”
It’s a real-time action multiplayer. The gamer allows connecting to up to 3 opponents to have a short 2-minute match — which may remind you of the World of Tanks. We’ve spent tons of time balancing our multiplayer (and we continue improving it). The game also balances the opponents set, which means you will not face 20th level character if you have 5th level yourself. To make our multiplayer as smooth as possible, we’ve even introduced a special prediction system that projects each character’s location despite the lags and packet losses that may occur due to the weak online connection.
Each character in the game has its own style and tactics. For example, Khan the Werewolf is a good “scout”, and Hugo the Yeti is a classic “tank”. The RPG system includes unique skill tree for each character, meaning the gamers can choose their unique style and game tactics and support them with the appropriate skills. In addition to the character skill trees, Fright Fight’s RPG system includes purchasable items (e.g. weapons, armor, rings, amulets, etc.).
Gesture based controls
We believe we’re doing quite an innovative thing with game controls. When we first revealed the gameplay to the public, one of the immediate questions voiced was “Show us all the buttons on the screen to see how the actual gameplay works”. The thing is there are no buttons at all! All the movements and attacks are controlled with just two fingers by very simple “touch-or-swipe” gestures. This is really amazing!
Boosts, bonuses, items
In Fright Fight, gamers are able to use different boosts and bonuses. We’re also planning to introduce items, skins, and even pets as a part of the RPG system.
Pre-match boosts (you can spend some coins earned to strengthen your character right before the match)
In-arena items (bonuses and various items that you can pick on the arena during the match)
Planned for implementation:
Skins, items, armor, etc. that you’ll be able to purchase to customize your character and get permanent bonuses to its abilities and parameters
You can see all of these (implemented) elements in the gameplay video.
It is made with Unity, so it is basicly cross-platform. Although optimization for each platform does require effort. We think it’s awesome that everybody can play with their friends irrespective of their location and the type of the device they are using — be it an iOS or Android device (we’re thinking about PC too). We’re also targeting NVIDIA SHIELD and OUYA. As of now, Fright Fight is available for a free download on Google Play, the App Store and Amazon.
Definitely, yes! A lot of classic horror novels and movies influenced our decision in terms of the worlds creation and character cast. Still we added some twists to most of them. For example the vampire character combines features of Carmilla from a classic same-name novel and of a mad variant of Luigi Galvani.
Speaking of the games that served as an inspiration, we would mention the following:
Diablo series — RPG elements
Devil May Cry series — additional inspiration for battle mechanics
Pokemon series — some gameplay elements and RPG mechanics
Awesamenauts — some gameplay elements, world and level design, art style
Many other games influenced Fright Fight one way or the other. These include Marvel vs Capcom, DOTA, Quake III, etc. The list can go on forever :)
Well, first of all the genre itself is quite unique. There are not so many similar games. And as for mobile devices, this is definitely something absolutely new. In addition to Smash Bros. we can mention maybe All-Stars Battle Royale (PlayStation) which has similar game mechanics. Some guys also compared Fright Fight to Infinity Blade or even Batman: Arkham Origins, which is not really relevant, but shows Fright Fight has really very few similar games to compare to.
Here is the latest gameplay video showing the game process from match creation to rewards.
Fright Fight will also leverage the real-world timing mechanics, for example, gamers will be able to purchase x2 exp. rate for a period of time. Again, all the boosts and enhancements are part of game balance we’re working on hard, so they may give the gamer some advantages in the battle, but still this is all about personal skill and tactics improvement supported by wize character upgrades.